流星_NOVA 2007-5-13 14:02
[咨讯]《最终幻想7 核心危机》试玩评价
[img]http://image.com.com/gamespot/images/2007/131/925138_20070512_screen001.jpg[/img][img]http://image.com.com/gamespot/images/2007/131/925138_20070512_screen002.jpg[/img]
[color=Blue]电玩BUS视频:[url]http://psp.tgbus.com/news/video/200705/20070502105132.shtml[/url][/color]
作为“Compilation Of FINAL FANTASY VII”的最后一款作品,将于秋季发售的PSP《核心危机 最终幻想VII》在Square Enix Party 2007中展出了试玩。
玩家在全3D的场景中操作主人公扎克斯。移动一段时间后会遭遇敌人,虽然战斗场景依旧是在原地,但是进入战斗模式时扎克斯会出现一个拔刀的动作,因此可以与移动模式明显的区分开来。
战斗时使用普通攻击、技能、魔法、道具等需要先通过L、R进行选择,再按○键确定。普通攻击的情况下,按○键后扎克斯不是在原地进行挥剑,而是自动向锁定的目标移动并攻击。游戏基本上通过○键连打就可以连续战斗,看上去不是很难。
战斗中角色的防御姿势可以抵抗敌人的攻击或者通过横转身进行回避。当从敌人背后进行攻击时会有相应的攻击加成,而更具系列固有的魔法属性相性的设定,伤害上升、减少、贯通、大范围攻击等要素也依旧存在。
游戏的过场动画采用的是即时演算动画,角色栩栩如生,不仅由语音还有丰富的面部表情。音乐采用的是大家熟悉的《最终幻想VII》中的音乐的重新演奏版,很有怀旧的感觉。
感觉还是很期待的。
"TOKYO--Today in Tokyo, over 38,000 gamers rushed the Makarhari Messe convention center to attend the Square Enix Party 2007........................After two brief trailers for Before Crisis Final Fantasy VII and Dirge of Cerebus for mobile phones, a preview of [b]Final Fantasy VII Crisis Core for the PSP began. The game's highly detailed graphics, which are near the quality of the original Kingdom Hearts and appear superior to Metal Gear Solid: Portable Ops, [/b]mingled with some cinematics. Several characters of note appeared: the villain Sephiroth, the famously dead heroine Aeris (who is still alive in the prequel), and the spiky-haired hero Cloud. The game is due out on September 13 in Japan, with no US release date yet announced." - Gamespot.com
[b]《最终幻想 7:核心危机》 PSP 画面直追 PS2 "王国之心", 远超 PSP "合金装备 Metal Gear Solid ".[/b]
[color=Blue][b]日版发售日:2007/09/13[/b][/color]
[color=Red][b]PS:EMULE貌似已经有DEMO的下载了,老K你们谁有条件的挂一下。。。。。。[/b][/color]
[b]这是bbcworldnews(CNGBA)在GameSpot上找到的一篇关于Final Fantasy –Crisis Core的介绍,于是翻译一下与大家共享~~希望大家能喜欢~~
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The storytelling we've seen in the game so far sticks pretty closely to the Square Enix template of in game cinematics, conversations during gameplay, and CG movies. Combat on the other hand has seen some significant changes. The game plays out in your standard third person view, offering you limited control over the camera with the shoulder buttons which let you swing it right or left when in the field. When exploring your surroundings you can call an area map up by hitting the square button to help get your bearings.
[color=Red]本作的故事展开模式和以前Square Enix的其他作品都非常相像,用“游戏-电影艺术”这一手法,在游戏进行时会穿插对话及CG电影。格斗方式变化很大,本作游戏是用玩家的视角作为第三视角,战场上,玩家可以通过按两侧的L/R键来有限地左右旋转镜头。探索周边地区时,按下正方块按钮,能显示区域地图,这就方便玩家更好地确认方位。[/color]
As you make your way around you'll go into random battles with enemies that appear. Rather than play out via turn based battles, Crisis Core's battles are played out in real time. A trio of meters comes up on the lower left hand side of the screen and an action bar shows up on the lower right.
[color=Red]在四处奔走的时候,你将随机遇敌,进行战斗。战斗不是回合制,而是按照实际的时间来战斗。屏幕左下边有三个计量表,右下边则是动作槽。[/color]
The meters show your HP, MP, and "AP". Though your life and magic points are fairly self explanatory, the AP bar seems to be tied to Zack's defensive actions. Guarding or performing rolling dodges to avoid being hit lower the bar which slowly refills when not in use in combat.
[color=Red]左下的三个计量表分别显示HP, MP和AP. HP(生命值)和MP(魔法值)是清楚地在计量表上显示出来,而AP则不然(AP应该是指“Action Point”即“动作值”)。AP似乎是与Zack(本作的主人公)的防御有关,通过防御,或者躲避攻击就能使AP槽慢慢增加,以在战斗中使用。[/color]
The action bar in the lower right hand corner of the screen features several different icons you can toggle between by using the shoulder buttons. The first icon is your basic sword attack while the others in the row appear to be materia you use to perform heals on your self or magically boosted attacks such as fire and lighting.
[color=Red]右下角的动作槽里有一些不同的图标,可以通过按L/R键来选择。第一个图标是基本的剑攻击,其他的貌似是些魔法,如自我治愈,或用火焰,闪电来进行攻击。[/color]
The visuals in the game, while still incomplete, veer from impressive to stunning, setting a new bar for visual fidelity on the PSP. The playable demo and trailers we saw in the theater showcased the amazing design and graphics engine that have managed to freshen the familiar locales from FFVII with an Advent Children flavor that works out very well. The character models get the same treatment and, coupled with the robust graphics engine, look great.
[color=Red]游戏中的画面尽管还没有全部完成,但可以看出,本作的画面不仅仅是给人留下了深刻印象,确切地说,简直是震撼至极。这款游戏的画面非常逼真,可以成为PSP游戏的一个里程碑。从demo(游戏试玩)和宣传片中,我们为出色的设计和图像引擎感到惊异,因为许多来自《FF VII-圣子降临》中的熟悉的场景被再度润色,很有FFVII的特色,并达到了非常不错效果。[/color]
The audio is coming along as nicely as the visuals with a robust score that includes familiar tunes from FFVII as well as new compositions. What we heard sounds like a reliable mix of orchestral music and rock music that all fit the FF mold. Voice acting, albeit in Japanese, was implemented and sounded suitably convincing.
[color=Red]音乐效果和画面同样精彩。游戏里有FFVII里面耳熟能详的曲子,也有新加入的乐曲。我们在游戏中能听到很真实的管弦乐和摇滚乐,给FF游戏增色不少。配音尽管是日语,但效果之好让我们不得不心悦诚服。[/color]
[[i] 本帖最后由 流星_NOVA 于 2007-5-13 19:45 编辑 [/i]]
games_0day 2007-5-13 15:10
如果要买PSP的话。。这个游戏是个好理由~~:jpv_onion_35
没有机器的人飘过~~:jpv_onion_10
伤心胡萝卜 2007-5-14 00:40
同楼上,我只有nds,如果考上高中部的话,我会试着要求买的...
完美黑暗 2007-5-16 02:29
[quote]原帖由 [i]games_0day[/i] 于 2007-5-13 15:10 发表
如果要买PSP的话。。这个游戏是个好理由~~:jpv_onion_35
没有机器的人飘过~~:jpv_onion_10 [/quote]
:jpv_onion_28 我也是那种能够为一个游戏而购买主机的人,但那个游戏肯定不会是最终幻想
chris_zley 2007-5-20 07:50
哇,强烈期待啊!但小P还未入手啊。。。。。。。。。:jpv_yociexp_08
gtasbdbgb 2007-5-20 19:47
期待出PC版,不过这是不可能的~~~~~~~`:jpv_onion_21
funsheep 2007-5-20 21:15
个人感觉玩游戏还是nds好点,psp是视觉享受型的
narutochin 2007-5-22 06:53
如果PSP能加硬盘(妄想),而且电池时间再长些就好啦~~~
观望...继续观望...:jpv_yociexp_01